Lecture 3
1. Key Vector Definitions:
- Position Vector: r⃗(t) = x(t)î + y(t)ĵ + z(t)k̂
- Displacement Vector: Δr⃗ = r₂⃗ - r₁⃗ = Δxî + Δyĵ + Δzk̂
- Instantaneous Velocity: v⃗ = dr⃗/dt = vₓî + vᵧĵ + v₂k̂
- Direction: Always tangent to the path.
- Instantaneous Acceleration: a⃗ = dv⃗/dt = aₓî + aᵧĵ + a₂k̂
2. Components of Acceleration:
- Tangential Acceleration (a⃗ₜₐₙ):
- Direction: Parallel or anti-parallel to velocity v⃗.
- Function: Changes the speed of the object.
- Zero when: Speed is constant.
- Radial/Perpendicular Acceleration (a⃗ᵣₐᏧ):
- Direction: Perpendicular to velocity v⃗, points toward the center of the curve.
- Function: Changes the direction of the object.
- Zero when: Motion is in a straight line.
3. Projectile Motion (Key Exam Topic):
- Assumptions: Gravity is the only force; air resistance is ignored.
- Core Principle: Analyze horizontal (x) and vertical (y) motion independently.
- Equations of Motion (if +y is up):
- Horizontal:
- aₓ = 0
- vₓ(t) = v₀,ₓ (constant)
- x(t) = x₀ + v₀,ₓt
- Vertical:
- aᵧ = -g
- vᵧ(t) = v₀,ᵧ - gt
- y(t) = y₀ + v₀,ᵧt - ½gt²
- Initial Velocity Components (launched at angle α₀):
- v₀,ₓ = v₀ cos(α₀)
- v₀,ᵧ = v₀ sin(α₀)
- Trajectory Shape: Always a parabola.
4. Uniform Circular Motion:
- Definition: Motion in a circle at a constant speed.
- Acceleration:
- Tangential acceleration aₜₐₙ = 0.
- Radial (centripetal) acceleration is non-zero.
- Centripetal Acceleration Formula:
- Magnitude: a꜀ = v²/R
- Direction: Always points to the center of the circle.
5. Useful Tips & Tricks for Exams:
- Always draw a diagram! Label your axes, directions, and all known values.
- Be careful with signs. Is 'up' positive or negative? Is acceleration +g or -g?
- At the highest point of a projectile's path: vᵧ = 0, but aᵧ = -g.
- Remember the difference between speed and velocity. An object can have constant speed and still be accelerating if its direction is changing (e.g., circular motion).